![]() Besides the very first boss battle against Howl, each boss seemed to be split into sections with save states. This presumption is mostly in reference to a boss battle in the Luma Pools. "Throughout the majority of Ori and the Will of the Wisps, controlling the guardian spirit feels great and is a huge improvement from the original." However, these boss battles truly test your mettle. Most of the environmental puzzles and combat sequences are manageable. For the majority of Ori and the Will of the Wisps, it isn't strenuous by any means. ![]() Most of this aggravation stems from the few boss battles you encounter. However, there are moments when your skills are tested in both traversal and combat resulting in some rather aggravating but gratifying sequences. You will also earn other abilities as you explore Niwen or progress the story that may aid you depending on your play style. You'll use Ori's attack to deal damage to a creature and use the dash or bash ability to evade. You also receive the dash and bash abilities pretty early, which is essentially the foundation of the game's combat. This time around, there is a huge focus on Ori's ability to fight which is mostly to Ori and the Will of the Wisps' benefit.Ĭombat is much more deliberate, as Ori now has the ability to directly attack any creature who opposes them with a sword-like weapon. If there is one area Blind Forest lacked, it was combat options. The most noticeable addition in Moon Studios' sequel is combat. I'm not sure if it was dumb luck or how the developers crafted the map, but I was always able to find the next objective naturally. I always felt like I was moving in the direction I needed to go even when the game didn't explicitly give directions. This was not the case for Ori and the Will of the Wisps. In most of the Metroidvanias I've played, it is almost a guarantee I will get lost and get frustrated. The map of Niwen is crafted in a way I seldom experience. ![]() These distinct areas are not just for admiring the game's charming art style, either. Every area on the map feels distinct, making exploration much more exciting than it already is. One moment, you're running around the sunny village in Wellspring Glades, the next, you're skulking around petrified skeletons in the dark and desolate Silent Woods. In particular, the environments and backgrounds are both gorgeous and varied the use of lighting should also be applauded. Improving on the art from Blind Forest, the sequel is like a storybook come to life. Ori and the Will of the Wisps is a beautiful game. If the game's story wasn't enough to keep you moving, its brilliant art style will. It may not be a story with great depth and it isn't too out of the ordinary, but it's filled with both heartwarming and heartwrenching moments that will urge you to push the story forward. By the end, it's a tale about sacrifice, and what one is willing to do to make the world they inhabit a better place. In line with Blind Forest's melancholic tone, Ori and the Will of the Wisps begins as a tale about one's will to help someone they care about. Unfortunately, that claim is tested, as the two lose each other while Ori teaches Ku how to fly, kickstarting the guardian spirit's newest adventure. They truly care and would seemingly do anything for each other. The beginning shows Ori essentially parenting Ku, establishing a deep bond between the two. ![]() Moon Studios listened to fan frustration over the manual save feature and opted for an autosave feature in the sequel.Ori and the Will of the Wisps is a sequel to Blind Forest, as we now see Ku, the Owl hatchling that was teased at the ending of the initial game, along with Ori and their pals. Blind Forest required players to expend energy in order to manually save their game progress, which caused much frustration when players died, sometimes causing them to lose hours of gameplay if they had forgotten or were unable to save due to low energy. One of the most notable feature changes is the change in the way the game saves. The sheer amount of explorable areas means that players should take their time to explore, and revisit areas as they unlock new abilities to find new secrets that were not available earlier on. In the sequel, developers have taken inspiration from the Rayman franchise, as well as Metroid and Castlevania, and upgraded character movement to allow the player to access more areas within the already large explorable world. Will of the Wisps is a 2D platform-adventure Metroidvania that follows the series' titular character Ori, a white guardian spirit introduced in the first game.
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