More advance players will work to charge up their attacks and fire at specific enemies to set off chain reactions among multiple enemies. On the offensive side, you need to always be working to destroy enemy ships, objects in the environment - ranging from Star Destroyers to giant space clams - and just about everything on screen at all times in order to max out your score, and sometimes find hidden areas and power-ups. Fail at these tricks, and you’ll end up smashing into something large and/or explosive. Each level has a multiple environmental hazards, requiring a strategic, well-timed use of speed boosts, air-breaks, and flips. The game focuses on tasking the player with alternating between offensive and defensive play maneuvers. Throughout the game, you generally fly along a set path, though there are a few bits where you can chose your own course, or fly around a designated area as you please. This is basically Crud! Get this Bozo off my tail so I can blast some monkeys and/or monkey-shaped robots out of the sky!: The Game, and it’s just as timeless a concept as it sounds. There is a giant disembodied monkey head scientist named Andross who may pose some nebulous threat to the galaxy, but none of that is really talked about after the brief opening narrative exposition. The game is basically about violent animal Muppets that are constantly engaged in Star Wars-style air and space battles, carelessly killing each other with wanton abandon. I’d argue that Star Fox 64 3D is the better of the two revamps, but that’s mostly because Star Fox 64 is source material more suited to the 3DS. Like Ocarina of Time 3D before it, Star Fox 64 3D stays true to its source material, but boasts vastly improved graphics and tons of new features. Now Star Fox 64 is back on the 3DS, and once again, the game adapts to the strengths and limitations of its destination console, and make them work in its favor. That’s just the start of why I love the game. Like with the Katamari Damacy games, and now Minecraft, Star Fox 64 presented a world that was built from the ground up to be made from simple shapes. There was no attempt at realism, or recreation of sprite-based characters just N64 graphics doing what they do best. The game fully embraced the technical limitations of the N64 by crafting a world where it made sense for everything to be made from basic geometric shapes. Star Fox on the SNES was already as chunky and low poly as it gets, so by comparison, Star Fox 64 looked amazing. That’s partly because those two titles were 3D adaptations (and in some ways, deformations) of already near-perfect 2D experiences I’d grown to love on the SNES.Īs a huge fan of Mario and Link’s SNES titles, seeing characters that I’d grown to love as colorful, detailed 2D sprites transformed into chunky, low-texture polygon models felt like a huge downgrade. It’s easily one of my favorite games on the console, way ahead of Super Mario 64 and Ocarina of Time. The N64 is my least favorite console of all time, but I still feel the need to own one, mostly for Star Fox 64.
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